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Thread: Chances of Winning

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    OMF Member GaryVion's Avatar
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    Chances of Winning

    The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.

    A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round.

    The Deal
    The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce "last" when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.

    The Play
    Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.

    In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
    If there is no capture the played card remains face up on the table.
    Irrespective of whether a capture was made or not, the turn passes to the next player.

    In detail, the possible types of play are as follows:

    1. Capturing with a face card
    If the card played is a face card (king, queen or jack) which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured.
    Example:The clubQ and spadeQ are on the table, and the diamondQ is played. The player may capture one of the queens from the table but not both.

    2. Capturing with a numeral card
    A numeral card (Ace, 2, ..., 10) can capture any numeral cards on the table which are of the same rank as the card played, and any sets of numeral cards which add up to the rank of the card played, with the following restrictions:
    cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
    when sets are captured, each captured card can only be counted as belonging to one such set.
    Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.

    3. Building
    A numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number (saying, for example, "building 5"), and must hold a numeral card which can later make the capture. There are two types of build: single builds and multiple builds.
    A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
    A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.
    When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately.

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    Re: Chances of Winning

    This is an interesting post)) We need to show this to beginners. I already have a lot of experience in gambling, so I am often asked questions about the rules and tricks in the casino. I'm tired of answering this so I immediately send them to my favorite casino site - https://casinoofthekings.com/euro-palace-casino/ The most correct answer is practice and practice again. Even if you only prefer simple slots.

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    Re: Chances of Winning

    8 hours ago — It would be a boon for Trump if cases retreat in the week of the election. But as the gambling sites show, the odds of that happening are long, It's a powerful correlation: Since early summer, Trump's odds of winning have sunk whenever new COVID-19 case numbers have soared.

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    Re: Chances of Winning



    I think you have winning chances only if you deal with a reputable portal that doesn't use hidden methods to deceive the customers. When I was looking for free slots machines from las vegas to play in my free time I was advised to choose free-slots-machines.com portal with a huge library of slot machines
    Last edited by Gray; 11-10-2020 at 04:16 AM.

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